Suffice it to say, I'm not thrilled about the way combat works in DF, overly complicated at times and often too costly, but the need for combat and defense is essential to what makes Dwarf Fortress entertaining. The final important component is combat and defense. The trade-off is that DF's laissez-faire approach to item positions can suck up a lot of computing power, with mature fortresses often dropping to 1 or 2fps, a condition known as FPS-Death, although some players muddle through it. Dwarf Fortress also has Stockpiles, but these are optional, items can be left lying on the ground until someone decides to use it. The pottery goes to the Stockpile and a Bazaar takes it from there and sells it to residential districts. The Kiln takes the clay from the Stockpile and turns the clay into pottery. The Clay Pit generates clay, a worker brings it to the Stockpile. These are built with money, rather than building materials. To make Pottery in Pharaoh, you build a Clay Pit in a clay-yielding area, and then a Kiln and a Stockpile somewhere convenient. And this goes on and on for every material in the game, metals, gems, carpentry, masonry, textiles, crafts, etc.Ĭompare DF's Industry with Pharaoh's. So you need more fuel, a glazing material, like ash or cassiterite, and a glazer dwarf can glaze you up a pot to store more food and booze. But if you want to store dwarven booze in that pot, you need to glaze it to make it water-tight. Now that you have clay and fuel, your potter can build you a clay pot. Or, if you're so lucky, your miners might dig up some coal that you can process into coke at the Smelter. Next the kiln needs some fuel, so chop down a tree, bring the wood to a Wood Burner and create some charcoal. Once you have your kiln, you can collect some clay, from a clay-yielding area. First you need a Kiln, a furnace-building, so you need some fire-safe building materials like stone to build it out of. Next important thing is the concept of Industry. Positions like The Mayor, Chief Constable, High Priest, Squadron Commander, Tavern Keeper, a Legendary Swordsmith, etc. I'm thinking it may not be necessary to track personal information for every single citizen, but a few celebrities could have real identities. Playing DF is a very personal experience, so while I think there's room for simplification, I definitely need to keep that personal touch in the end product. Your top warrior might name his favorite spear "Thread Breeze, the Cane of Impulse" after using it to slay the Marsh Titan "Powdery Damp" who had killed 7 dwarves in its rampage. So your mayor might be a fat but muscular dwarf with auburn hair who likes carrot wine and schist and used to be the mason who built the sandstone tables in the main dining hall. In particular, I tend to look at Sierra's Pharaoh as an attractive alternative to the way DF does certain things.Ĭore to the DF experience is its fairly complex personality generator and realistic simulation. DF's level of simulation is altogether more complicated than it needs to be and something like 10 years in the making, so making a game that is "like Dwarf Fortress" would be about simplifying it. You might know it as the game that inspired Minecraft, but Minecraft only scratches the surface of its progenitor. It's a big undertaking and probably not something I could realistically get around to doing anytime soon, but I can't help but think about it.Īssuming most people aren't familiar with it, DF is an incredibly complicated medieval sandbox simulation game akin to Pharaoh or SimCity with more Rogue-Like randomization elements. Lately I've been thinking about making my own version of Dwarf Fortress.
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