![]() ![]() This is what makes Cloud 9 the scariest team in the league. They have average FB timers (5:36), a bit slower than average dragon timer (10:57), a bit faster tower timer (6:20), and they only got out to an early lead 2 out of 5 games. They prioritize objectives, but there is nothing exceptional about it. Cloud 9 does not get the fastest towers or push the most out of any team nor do they get an early advantage every game. What Cloud 9 showed in this super week was not strategic brilliance, or extreme mechanical skill (like we often see from ‘new talent’ teams), but a very poised and flexible team who has great decision making abilities. Many people attribute their success to ‘replicating the korean scene’ but I believe that extremely cheapens their accomplishments. Going into this super week I strongly felt that they were going to do well yet their play still surprised me significantly - not just due to the resulting 5-0, but in HOW they got that 5-0. The last team I am going to look at is the very hyped Cloud 9. I believe that Dig’s 2v2 abilities will be very important going forward as I believe the 3.8 patch will bring forth more 2v2 style in the NA LCS. Both of Dig’s wins were in these 3 games and the 3rd was the CLG/Dig game which. Many may attribute this to “slow adoption of the meta” and think that this contributed to Dig’s poor performance this week yet on the contrary in all three of these 2v2 games Dignitas ‘won’ the early game and came out with a gold lead at 10 minutes. All three of these 2v2s were forced by Dignitas. In the 20 games of Superweek there were only three 2v2 matchups in NA, every other game was 2v1 mid/top vs 2v1 bot. These slow times come from Dig’s tendency to 2v2 over 2v1. league average 9:55), and 8:53 average tower time (vs. However, at the same time they have by FAR the slowest tower and Dragon times out of any other team, averaging 11:53 Dragon time (vs. They also average the fastest FB time of any team, coming in at 4:23 compared to the league average at 5:40. Dignitas actually has the highest amount of kills per minute, at 2.43 (the average being 1.95). On the other side of the coin, we look at Dignitas. While people have been saying “TSM is getting back to their roots from s2” I think this is untrue, as they played a tanky-dps team fight oriented style back then and their style now is more close to the Season 2 CLG style of “objectives over teamfights”. TSM’s objective focused play style can also be seen in their kill/death stats, having the lowest team kills (54, 2nd lowest is VES at 57) in the league but also the lowest team deaths (45, 2nd lowest is VUL at 57)). Out of the 4 quickest dragons during the week, TSM got 3 of them - all with Elise jungle. Oddone’s Elise is a priority pick for TSM not just because he hit challenger with it, but because Elise is one of the best early dragon takers due to her spiders acting as the tank which is essential to mitigate the high amount of damage that Dragon does early game. This prioritization of objectives over kills shows in their picks as well as they often choose Shen or jungle Elise. They also force slightly faster first towers at the pace of 6:34, compared to the average 6:54. TSM took dragon all 5 games for themselves and averaged at the quickest pace (8 min and 25 seconds, compared to league average of 9:55). ![]() ![]() Despite their games averaging the slowest FBs, they have the fastest objectives in the league. This is clearly seen as they have given up FB 4 out of their 5 games. They prioritize kills the least and they have even said in interviews that they don’t go after kills unless it will provide objectives. Their matches had the slowest first bloods of any games, coming in at an average of 9:05 (compared to the week’s average of 5:40). People always hype TSM’s aggressiveness and their playmaker Reginald, but ever since late last split TSM has been singing a different tune on their aggressive plays, focusing objectives rather than kills. The first interesting team to look at is the “aggressive” TSM. ![]()
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