![]() ![]() It effectively gives you the two-weapon fighting style without having to pick the fighting style – allowing you to grab something else, like Defense or Great Weapon Fighting – a style that lets you reroll 1’s and 2s on damage rolls with two-handed weapons, meaning that your 1d4 damage off-hand attack is guaranteed to inflict 3-4 bludgeoning damage + your ability modifier. ![]() While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach.įirst, the ability to use your bonus action to make an off-hand attack that applies your ability modifier to the attack roll and damage is huge. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage. This attack uses the same ability modifier as the primary attack. When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. You can keep your enemies at bay with reach weapons. Whether you want to play a defensive bulwark who can stop a charging enemy in their tracks or a whirling dervish of pain who brings the fight to their foes, the Polearm Master Feat is, well…Crazy good. If this is your goal, there’s no better option than to grab a long-handled weapon and choose the Polearm Master Feat. If combat is going to take less time than it takes to toast a Pop Tart, you’d better figure out how to dish out the most carnage in as few rounds as possible.Įmbrace the chaos. That means that most fights – including wizards hurling spells, rogues striking from the shadows, monks running up walls to execute a spinning roundhouse kick as they catch a passing arrow with their bare hands – take place in well under a minute. Because combat at the table unfolds slowly, with players deliberating over their turns, which spells to use, which enemies to attack, I think people tend to under-appreciate just how chaotic combat is.Įach round lasts about ten seconds, and the average combat rarely lasts longer than four rounds. ![]()
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